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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.

For my efforts to modernize my Sims' homes, I wanted some of those eye-catching artistic lamps I keep seeing in TV shows but can't afford IRL. I've seen this design a lot, and thought it might be a quick simple way to begin lighting my hoods. Well, quick turned into two weeks as I made mistake after mistake with the textures.
Now completed, I present this simple, sleek, and, hopefully, elegant collection of lamps.
There are a floor lamp, a wall lamp, and a table/desk lamp. A ceiling lamp just didn't seem to fit in with the overall design, so I left it out to keep from being too kitschy. I hope you like them and can find some use for them in your lots. The set uses the repository system, and all textures are slaved to the FloorLamp. For anyone that doesn't know, this means that the FloorLamp MUST be in your Downloads folder (whether you use it or not) in order for the TableLamp and WallLamp to have colored textures show in game. Please enjoy.
The zip file contains all three objects plus a collections folder package. The collections package does NOT go in the Downloads folder, but in the Collections folder.
Some technical info:
face counts: floor lamp - 842, table lamp - 718, wall lamp - 830
catalog placement: Lighting>Floor Lamps, Lighting>Table Lamps, Lighting> Wall Lamps
GUID: D586C110, D586C111, D586C112
in-game price: floor lamp - 252, table lamp - 197, wall lamp - 252
Tools used: SimPE, GIMP 2.8, Blender 2.77, Wood Workshop
Super Double Secret Recolor included:
I"m not claiming this as a real recolor, but I left in this experimental texture because I kinda like it (and I'm too lazy to take it out).
Basically, it's just a wooden arm texture and a silver shade with holes in it. Due to the skinny-ness of the arms, I never could get the wood grain to show satisfactorily, but it does make a half-decent approximation of a copper texture. The shade worked out a little better, but I couldn't stretch the mesh UV enough to over come the stretching look of the texture without compromising the repository nature of the collection.
Polygon Counts:
Floor Lamp:
shadow-2, shadeinside-72, shadeoutside-108, bulb-160, metal-500
Table Lamp:
shadow-2, lightpattern-2, bulb-108, shadeinside-72, shadeoutside-108, metal-426
Wall Lamp:
shadow-2, lightpatterns-18, shadeoutside-340, metal-470
Additional Credits:
Quaxi and the team for SimPE Numenor for all those crumbs of wisdom and guidance he left here on MTS to guide me through this experience
mustluvcatz-for the great tip on fixing bounding box
Spaik -for adding mesh tutorial
JWoods -for repository guidance
Pixelhate - for his absolutely wonderful series of TXMT guides
pauljs75 - for tutorial on vertex snapping & alignment https://www.youtube.com/channel/UC6...n2zzX6hFaG8kuXA


There are a floor lamp, a wall lamp, and a table/desk lamp. A ceiling lamp just didn't seem to fit in with the overall design, so I left it out to keep from being too kitschy. I hope you like them and can find some use for them in your lots. The set uses the repository system, and all textures are slaved to the FloorLamp. For anyone that doesn't know, this means that the FloorLamp MUST be in your Downloads folder (whether you use it or not) in order for the TableLamp and WallLamp to have colored textures show in game. Please enjoy.
The zip file contains all three objects plus a collections folder package. The collections package does NOT go in the Downloads folder, but in the Collections folder.
Some technical info:
face counts: floor lamp - 842, table lamp - 718, wall lamp - 830
catalog placement: Lighting>Floor Lamps, Lighting>Table Lamps, Lighting> Wall Lamps
GUID: D586C110, D586C111, D586C112
in-game price: floor lamp - 252, table lamp - 197, wall lamp - 252
Tools used: SimPE, GIMP 2.8, Blender 2.77, Wood Workshop

I"m not claiming this as a real recolor, but I left in this experimental texture because I kinda like it (and I'm too lazy to take it out).
Basically, it's just a wooden arm texture and a silver shade with holes in it. Due to the skinny-ness of the arms, I never could get the wood grain to show satisfactorily, but it does make a half-decent approximation of a copper texture. The shade worked out a little better, but I couldn't stretch the mesh UV enough to over come the stretching look of the texture without compromising the repository nature of the collection.
Polygon Counts:
Floor Lamp:
shadow-2, shadeinside-72, shadeoutside-108, bulb-160, metal-500
Table Lamp:
shadow-2, lightpattern-2, bulb-108, shadeinside-72, shadeoutside-108, metal-426
Wall Lamp:
shadow-2, lightpatterns-18, shadeoutside-340, metal-470
Additional Credits:
Quaxi and the team for SimPE Numenor for all those crumbs of wisdom and guidance he left here on MTS to guide me through this experience
mustluvcatz-for the great tip on fixing bounding box
Spaik -for adding mesh tutorial
JWoods -for repository guidance
Pixelhate - for his absolutely wonderful series of TXMT guides
pauljs75 - for tutorial on vertex snapping & alignment https://www.youtube.com/channel/UC6...n2zzX6hFaG8kuXA
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents | Size | Downloads | Date |
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391.1 KB | 431 | 15th Jun 2017 |
51
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1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
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4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
- Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
- Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
- Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
- Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins
- Mac: APPLICATIONS FOLDER -> THE SIMS 2 -> TSDATA -> RES -> CATALOG

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- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
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- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Style: Contemporary Modern Ultra Modern
Room: Living Dining Bedroom Study
Maxis Flags: Not Applicable
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